Quantitative research is yes/no answers represented in numbers (90 people said yes...), fractions (9/10 agree...) and percentages (90% of people like...).
The advantages of Quantitative research are:
- You can understand lots of information easier.
- you can find out what a lot of people like.
The disadvantages of Quantitative research are:
- You can not get more info than yes/no or multiple choice questions.
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| Example of quantitatice audience reseach (http://www.flurry.com/sites/default/files/blog-images/GameType_byAge_andGender-resized-600_0.png) |
Qualitative research is about opinions and more complex replies than yes/no, like: "I liked this because of this." or "My favorite is this.".
The advantages of Qualitative research are:
- More detailed answers than yes/no.
The disadvantages of Qualitative research are:
- Large amounts of information are too varied to properly understand and display.
Electronic Arts carried out a form of qualitative research called a form group using mothers who were asked to respond to the then new Dead Space 2 in 2011. This was really a form of innovative marketing, as EA thought that their game would sell even more if mums hated it. Here is the website analysing the campaign. (source: http://hau4.blogspot.co.uk/)
(subject from a form group http://hau4.blogspot.co.uk/)
Audience profiling is finding out what groups of people like what.
the NRS Social Grade is based on occupation.
the NRS Social Grade is based on occupation.
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| Example of Psycographics (http://www.parkerassociates.com/Emailers/Psychographics-ConsumerBehaviorGroups.gif)
Geodemographics is about where people are and what it is like. For example it might be a rich area where people are wealthy or a poorer area with crime and violence.
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| Example of Geographics (http://www.newzoo.com/wp-content/uploads/Newzoo_Global_Games_Market_PerRegion_2013E_tn.png) |




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