World of Warcraft
1. Genre: MMO
2. Content: Colours: Varies from area to area. style: fantasy
3. Construction: Two primary factions, lots of quests, faction vs faction raids, lots of leveling.
4. Codes and conventions: Level and skill system, multiplayer.
5. Modes of address: Tells you "you are the one who will save everyone!" then tells the same thing to all the other players.
6. Target Audience: late twenties, typically male.
7. Constraints: limits of the engine, age rating, amount of people playing at once, amount of attacks.
APB Reloaded
1. Genre: MMO
2. Content: Colours: gray, white, blue, red. style: modern crime.
3. Construction: Two factions, missions appear commonly, criminal activity/ police work.
4. Codes and conventions: Shooting, driving, multiplayer.
5. Modes of address: Tips & early game contacts give basic idea of how to play.
6. Target Audience: late teens - mid/late 20s
7. Constraints: Limits of engine, age rating, amount of players playing at once, amount of gunfire/explosions.
World of Tanks
1. Genre: MMO
2. Content: Colours: green, orange, white, gray. style: 19-20th century tank warfare.
3. Construction: Two teams, 6 factions full of tanks, 15 players per team, click battle then wait for match to be ready.
4. Codes and conventions: Shooting, driving, tanks, explosions.
6. Target Audience: early teens- late 20/30's +
7. Constraints: Limits of engine, amount of gunfire/explosions.
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